puzzlephil

Kakuro

Rules

This is the mathe|mati|cal equi|valent of cross|words. Fill the grid with the numbers 1 to 9. The clues in black cells are num|bers which indi|cate the sum of numbers in conse|cutive white cells on its right or down|ward. No number may appear more than once in conse|cutive cells.

Sample puzzles

EASY

Kakuro #1 - easy
Kakuro #2 - easy

MEDIUM

Kakuro #3 - medium
Kakuro #4 - medium

HARD

Kakuro #5 - hard
Kakuro #6 - hard

EVIL

Kakuro #7 - evil
Kakuro #8- evil
Titel

Timer

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